The initial designs were built, textured and lit in Cinema 4D, and rendered with Octane for client review.
The finished set design was ported into Unreal Engine, and optimised for realtime 3D playback during broadcast and recording.
All camera moves, cuts and animations, live-streamed Zoom call-ins, and lighting/colour changes were programmed in Brainstorm InfinitySet.
VIEW MORE LIKE THIS